Jason Snell, writing on Six Colors:
Because it turns out that while some fraction of my listenership follows me on Twitter, nearly 100% of my podcast listeners listen to my podcast. It was an important lesson—that as fun as interacting with people on social media can be, they represent a small subsection of the total audience.
Jason tells an interesting story in this piece about trying to contact a contest winner for one of his podcasts. Having no way to contact them directly, he tweeted out their name and waited for them to contact him. And waited. Nothing. Finally he announced the name on the show, and got a response almost immediately.
This is a fascinating story to me because it perfectly sums up the fact that we have an unbelievable number of tools to communicate. Texting, FaceTime, Instagram, Facebook Messenger, the list just keeps going. A lot of people (myself included), have all of these services. Some I use a lot, and some I don’t. But I like having all of them, because a service I don’t use a lot may be a new friend’s favorite way to communicate. And if using their favorite tool means I get to connect with them, then that’s a win for me. ••
M. G. Siegler writing on 500ish Words:
“But [the iPad] is actually my favorite device. Yes, you read that right. While I certainly use the iPhone far more than the iPad, I enjoy the iPad more. It’s just perfect for what I actually like doing — reading, writing, needlessly getting distracted on Twitter, and such. In fact, I like using it so much that I find myself very annoyed these days.”
Siegler goes on to say that he’s annoyed at the iPad because it’s such a great device, but it still can’t fully replace his Mac. There are some things that the iPad simply can’t do, or can’t do well enough. I feel exactly the same way. My iPad is also my favorite device, and it’s frustrating that it’s still so limited sometimes. Recent years have brought some great improvements (like split-screen multitasking), but we still have a long way to go. Here’s hoping Apple prioritizes the iPad, makes it better, and allows it to fulfill everything we all want it to be. ••
Mark Stanton writing on Hacker Noon:
“Ever since iOS 7, app icons went from being rounded squares to something more complex and refined. Apple has created design consistency between their hardware and software.”
This article is fascinating. Fair warning, it’s pretty nerdy, but it’s a really cool and obscure “turns out” that I had never heard before. The level of detail that Apple puts into both hardware and software is incredible. I for one didn’t even notice the app icon change in iOS 7. ••
Image credit: The Sweet Setup
My interview on The Sweet Setup runs today! One of the things TSS does is interview someone each week and ask them about what devices and apps they use to be productive every day. This week that someone is me!
If you’re not familiar with The Sweet Setup, you should go check out the rest of their site (after you read my interview of course). In addition to these interviews, they also do great app roundups. Big thanks to Jeffrey Abbott for working with me on the interview, I had a lot of fun with it! ••
Image Credit: Ghacklabs
A new friend of mine, Luke Fitzpatrick, recently posted a cool piece on his blog over at Ghacklabs. He asked many different people, most of them founders of startups, what their goals were for 2017. Luke was kind enough to include my goals for Staring at Phones in his list. Go check it out! ••
Image Credit: The Verge
This is a fascinating article. Obviously, it took Apple some time to land on the design of the first iPhone, but I’d never seen any of their other attempts. This design basically took the old iPod interface (remember the click wheel?) and added the ability to make phone calls. The result is… unpolished, maybe even unusable. The most mind-boggling part is that the click wheel isn’t hardware, it’s on screen (although the article does say that might just be because it’s a prototype). It’s clear why Apple didn’t go with this design, but it’s really neat to see an idea they attempted. It was natural to think of the iPhone as an extension of the iPod, so it probably seemed natural to attempt this with the UI. Fortunately, however, this idea didn’t win out, and we got iOS instead. ••